c# - Camera Jitters Matrix Camera -


i using translation matrix move screen when player collides object player jitter if wants in 2 places @ once. looks velocity wants keep going down while block pushes up, how go fixing this?

video: here

camera class:

class camera {     public vector2 position;     viewport viewport;     public vector2 camerabounds;      public float wasground;      public matrix transform()     {         var translationmatrix = matrix.createtranslation(new vector3(-position.x, -position.y, 0));          return translationmatrix;     }      public player thing(player player)     {         camerabounds.x = player.position.x - game1.offset.x;         if (camerabounds.x > 0)             position.x = player.position.x - game1.offset.x;         else             position.x = 0;          //problem               camerabounds.y = player.position.y - game1.offset.y;         if (camerabounds.y > 0)         {             position.y = player.position.y - game1.offset.y;              if (player.goingup == false && (wasground != player.ground))                 position.y = player.ground - game1.offset.y;              wasground = player.ground;         }         else             position.y = 0;           return player;     }      public camera(viewport viewport)     {         viewport = viewport;     } } 

i tried fix problem adding in player goingup , ground if statements did not help.

i solved it. sequence of operations. move method camera.thing() shown below:

            // todo: add update logic here         handleinput(keyboard.getstate());         player.update(gametime);         // delete here         time += (float)gametime.elapsedgametime.totalseconds;          foreach (block b in blocks)         {             player = b.blockcollision(player);         }         // place here         camera.thing(player); 

explanation: have set camera position after collisions have done.


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