merge - Vertices not merged (output from Kinect Fusion) -
i have major problem right now. using kinect fusion capture 3d scene , output .obj file. the output of file looks this: v 123 123 123 v 123 123 123 v 123 123 123 vn 321 321 321 vn 321 321 321 vn 321 321 321 f 1//1 2//2 3//3 where v vertice, vn normal, , f face. 3 vertices makes face, number of face exacely 1/3 number of vertices. problem output kinect doesnt merge vertices together. after import maya , merge them together, number of vertice , vertice normals somehow become different! number of vertice after merge: 52837 number of vertice normal after merge: 299997 number of face after merge: 99999 how possible!? shouldn't each vertice have 1 vertice normal? why there more normal vertices? code wrote can work if follows structure. way not merge vertices together, may cause problems me in future. hope can me t_t that's expected behavior. imagine have 2 triangle making quad. unmerged, that's 6 vertices , 6 vertex normals. after merging have 4 vertic...