java - Artificial gravity / physics in android development - where to start? -


i did few searches particular topic came relatively empty... call myself intermediate in java , beginner in android, i'm not sure if i'm attempting bite off more can chew @ point, figure best way learn (as always) chuck myself wolf den.

i want developing android games. i've developed couple apps - 1 going on market .99 soon, i'm kinda proud have worth selling!

i don't have plan yet, always, want start out familiarizing myself physics. games angry birds , hill climb racing seem have artificial gravity , physics. how done? start learn stuff? there tutorials out there?

by way, i'm new site... if question has been asked, apologize - wasn't able locate in search.

thanks in advance!

angry birds uses open source physics engine called box2d.

from website:

box2d feature rich 2d rigid body physics engine, written in c++ erin catto. has been used in many games, including crayon physics deluxe, winner of 2008 independant game festival grand prize.

box2d uses zlib license , can used free of charge. zlib license not require attribution, should give credit box2d when possible.

if you're looking start working gravity , physics in android games, box2d great place start.


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